For AutoCAD Tips, now it’s an adjustment technique. UCS (User Coordinate System) when creating work on an inclined plane in a way that aligns with the inclined plane Instead of being perpendicular, for example, there is a piece of solids on one side, as shown in the FIGURE 1. By default, it’s UCS/World.

Therefore, if you want to adjust the UCS to the inclined plane, you must use the UCS/Z Axis command in the UCS tool group as shown in the FIGURE 2.

The UCS/Z Axis command has the following steps:

After selecting the command, AutoCAD will allow us to set the starting point (Origin) to select the Endpoint, the bottom corner of the plane, position 1 as shown in the FIGURE 3.

The UCS Icon will start here. Then let us set the end point of the Z axis (Z Axis point) which is position 2 as shown in the FIGURE 3, then the UCS will come to rest. Parallel to the plane as shown in the FIGURE 3. Try rotating (Orbit) to change the view to the side. You can see the placement of the UCS Icon as in the FIGURE 4.

Create a circle around the midpoint on the long side of the workpiece. It can be seen that the inclined circular cross-section is at right angles to the inclined plane because the Z-axis angle is equal to the inclined side of the workpiece as shown in the FIGURE 5.

Then use the Extrude command to create cylindrical solids along that inclined plane for the next step.

That is, iterating with the Array command to create an orderly array of objects. equal distance per piece makes the work as shown in the FIGURE 7.

Then select the Subtract command to cut the pieces apart. by choosing to keep the larger workpiece according to the steps

Got the work as shown in the FIGURE 9. The detailed solids can then be created further.

In summary, the UCS/Z Axis command helps to make operations based on various planes very easy by just setting only 2 points, namely Origin and Z Axis.

Arranging workpieces into categories is done with the Array command (Modify command group) as shown in the FIGURE 1.

For now, we’ll talk about the Polar Array, experimenting with circular arrangements.

Start by creating Circle (Circle) up 2 pieces as shown in the FIGURE 2.

When selecting the Array command, there will be options as shown in the FIGURE 3.

1. Select the Polar Array first.

2. Click on the Select Objects heading, then come back and select the object you want to arrange.

3. Set the center point in the arrangement (Center point), select the Center of the large circle.

4. Come to the topic Total number of items to enter the desired amount.

5. Set the total angle in the arrangement (Angle to fill). In this case, enter 360, meaning that the arrangement is within 360 degrees or equal to 1 around the circle.

When enter, you will get output as shown in FIGURE 4.

It is a command that is used very often. There is also an Array / Rectangular option. and will be presented later.

# SketchUp: Workshop: Easy way to create a shop front

This weekend There is a fun job for you to practice your skills.

It is a shop front model to present the work. Design related to a shop. This one can be chosen as you like. This example is a fried chicken shop in front of the corridor outside the building.

To start with, we need to create a storefront model first by using Line or Rectangle commands. Really long and tall. For this store, width x=10 meters (10000 mm.), height y=3 meters (3000 mm.), built on all sides, there will be a total of 4 sides.

You will get a wall panel in front of the shop with a white face as in the FIGURE 3. Then select the tool named Materials. If you can’t find it, use Help.

Materials are provided as a set. Divide folders by material type. Select a group folder. Brick, Cladding and Siding (FIGURE 4) to work the next step.

Then enter the choice of materials in this group. Now choose any material. Then go to select Tab: Edit as shown in the FIGURE 5.

Enter Edit mode, there will be a window as shown in FIGURE 6. Then select the Create Materials tool on the right as the arrow points.

Then new materials can be created.

1.Name the new crafting material.

2. Go to the Texture section, select Use texture image.

3. Click the folder image. to open, choose a storefront image that has been prepared.

**Shop photos are image files such as jpeg, png. Try to choose photos that have similar proportions to the model. For ease of positioning.

Then put the material into the created model with the Paint Bucket command (see steps for using the Paint Bucket). Result as shown in FIGURE 8.

It was found that the image that was uploaded to the size does not match the model size. Therefore, it is repeated in a table. Can be fixed by going to the option size width x length in the texture by resizing it to be equal to 10000 x 3000, the result is shown in FIGURE 9.

The work has already come out. Let’s practice making storefronts with this technique by yourself again.

# AutoCAD: Annotate-Dimension Dimensioning Part 1

Because AutoCAD is a vector program (Vector) is mainly used for technical drawing. It is therefore important to tell the size of the workpiece and there is a group of tools specifically for telling the size and job details, namely the Annotate:Dimension tool group.

In the Dimension group, there are also separate tools for dimensioning include :

1.Linear– defines dimensions in a straight line (both vertically and horizontally).

2.Aligned– defines dimensions parallel to the workpiece in all planes.

3.Angular– tells us the size of the angle in degrees between two objects.

4.Arc Length– tells the length of the arc (Arc) from the end of the arc.

5.Radius– indicates the radius of a circle. or part of a circle.

6.Diameter– tells the diameter of a circle. or part of a circle.

7.Jogged– tells a scaled down version. used in such cases The radial line is very far from the workpiece.

8.Ordinate– sizing based on the starting point.

To understanding, See the FIGURE 3 showing different dimensions below.

In the next chapter, we’ll look at how to use Dimension.

Continuation of the story AutoCAD 1 Coordinate System Let’s look at the coordinate system (Coordinate) in 3 dimensions. As was known before from The Story of the Axis X, Y, Z are the axes that are already used in 3D work in AutoCAD, so coordinates can be done by referring to these 3 axes as well.

For example, I want to draw a line after a rectangle. (rectangular) to have a length of 300 units diagonally inward on all four sides to create a roof-like shape as in the FIGURE 1. How to do?

The principle is that we will draw a straight line from the starting point to the end point that is in the 3D plane, meaning that we need to know the exact coordinates of this endpoint. We can use the polar coordinate method straight away, according to the structure @dist<xy<xy plane or @ length < angle between the XY axes < angle on the XY plane, therefore If you want to draw a line from any angle, you must first check the UCS Icon if the chosen angle is equal to the plane according to the 2nd right-hand rule or not.

Like the FIGURE 2 below I will draw a line from the starting point (indicated in the figure) that has an angle of -45 degrees to the XY plane and has an angle of 45 degrees upward from the XY plane, thus setting the coordinates of the end point to be @300< -45<45

With this principle, I draw a line from the beginning (indicated in the picture) to the next. which has an angle with the XY plane equal to 45 degrees and an inclination angle up from the XY plane is 45 degrees, so the coordinates of the end point must be defined as @300<45<45 results in long lines. and tilted to the desired angle.

Coordinate setting like this May be a little difficult to understand Trying to learn about angles and the 2nd right hand rule to understand it will help you to understand more.

Working in 3D in AutoCAD is the result of coordination between Axis System, Coordinate System, and Viewpoint. Users need to understand these three basics in order to operate correctly. Axes and Perspective Shift have been mentioned in previous chapters.

Now here comes the matter of the Coordinate System (Coordinate System). The word Coordinate means to tell the position, or any point caused by the intersection of the axes in AutoCAD, represented by x,y (2 dimensions) and x,y values. ,z (3 dimensions) or called Cartesian coordinates the program will start drawing a line or shape from starting coordinates Continue to the next coordinate until it is finished.

Specifying the length or line distance Continue from the beginning, called the offset world (@), for example, starting at point 0,0 (x=0, y=0), continue to draw a horizontal line 10 units long, which is 10,0 (x=10, y =0) because the horizontal axis is the X axis, then enter at the end of the command will get a horizontal line of length 10 units.

In addition to AutoCAD, it uses the Polar coordinate system. It helps to create jobs as well. This coordinate system, in simple terms, uses angles as an assistant to determine direction. The degree angle will increase in the counterclockwise direction as shown in the FIGURE 1.

For example, specifying coordinates like this. For example, starting at point 0,0 (x=0, y=0), continue to draw a line horizontally 10 units long, which is 10<0 (x=10,0 degrees) because the horizontal axis is at 0 degrees, then enter. End. The command will get a horizontal line of length 10 units.

If we want to create a 10 x 20-unit square with straight lines, how do we do it?

Starting at point 0,0 (x=0,y=0), continue to draw a line horizontally, length 10 units, that is, @10<0 (x=10,0 degrees). vertically, length 20 units, @20<270 (y=20,270 degrees), a vertical line of length 20 units.

Then draw a line horizontally, length 10 units, @10<180 (x=10,180 degrees), a horizontal line of length 10 units to the left. And continue to draw a line vertically, length 20 units, that is, @20<90 (y=20,90 degrees) get a vertical line, length 20 units, will get a closed rectangle, size 10 x 20 units.

# AutoCAD: The Right Hand Rule, Part 2

Do you still remember the 1st Right hand Rule? Today, let’s continue with the rule of the right hand, number 2, before raising your right hand up and clenching your fist like thumbs up (Thumb Up) as shown in the Figure 1.

When we raise our thumbs to be likened to the axis of rotation of both fingertips 4 as a direction of rotation. The direction in which the fist is clenched is Plus + and the direction opposite to the clenched fist is Minus –as shown in the Figure 2.

This rule applies when the UCS is to be rotated in the desired direction.

For example, if the UCS is to be rotated from its normal position, it must be parallel to work on side A as shown in the Figure 3.

We must rotate the UCS to hold the Y axis upright. By using the command UCS select X axis as the axis of rotation, by right hand rule the thumb points in the same direction as the X axis. In the same direction as both fingertips 4 finished, the result is as shown in the Figure 4.

It was found that the UCS is not parallel to the side. A We will have to rotate the UCS again to change the axis. X to the right by using the UCS command, select Y axis as the axis of rotation, according to the right-hand rule, the thumb points in the same direction as the axis. Y The X shift must be set to a negative 90-degree angle because the rotation is in the opposite direction to both fingertips. 4 finished, the result is as shown in the Figure 5.

Found that the UCS is rotated parallel to side A, allowing work on this side. is called the working plane. Try to create a result as shown in the Figure 6.

Figure 6

Have you ever worked with AutoCAD and needed to use calculator came up but have to go out to open more programs interrupt the running time.

This is not difficult, just type a short command (hotkey) QC into the command line, it will open the Quick Calculator tool, or a calculator as shown in the picture, can be used without exiting the program.

Working in 3D with AutoCAD has its own uniqueness. Because the program starts working in a 2D viewpoint from the top (Top view), i.e., only sees only 2 axes of work, namely X and Y from looking down at the workpiece.

Therefore, if you want to work in 3D with AutoCAD, you will need to change the default view to the view showing the Z axis. making it inconvenient to use in addition, to really work We tend to use repeated angles.

The program therefore increases convenience by adding a tool, the Views group, to meet the needs and increase the speed of work as shown in the Figure 1.

Tool details, this group of Views, the first part will be a 2D view in various aspects consisting of Top, Bottom, Left, Right, Front, Back.

Followed by a 3D Isometric Projection or a technical 3D image that can measure the width, length, height, like a 2D image, consisting of

SW Isometric / SE Isometric / NE Isometric / NW Isometric

You may be wondering, right? Isometric abbreviation for each view? what does it mean Let’s see the description.

Four directions of view

In order for us to communicate with others about the direction of looking at any object, we must find references to be used to achieve the same understanding first, for example, we tell people to look to the right. Everyone will understand the same. And turn to look in their own right direction at the same time, saying that we are looking at a 3D object, therefore referring to what people have the same understanding that is the direction itself.

Suppose we place the workpiece and look down from the top plane. (Top view) indicating the direction will be as shown in Figure 2.

That means that the Isometric abbreviation is the name of each direction that is a 45 degree diagonal view toward the workpiece. I tried to create a 3D part, then go to the Views group tool and select each view to start with.

SE Isometric

SW Isometric

NE Isometric

NW Isometric

It was found that the change of perspective works according to this principle. Can make us change perspectives quickly. But it will be an angle that is already set (preset), always at an angle of 45 degrees with the XY plane. There will be other tools to help, which will be discussed in the next chapter.

# AutoCAD: Find Point Coordinates with ID Command

To know the coordinates (Co-Ordinate) of a point (Point) on Shape 2D or Form 3D, use the command ID (Command:ID).

The steps for using the command are as follows:

For example, there is a 2D Rectangle shape as shown in the Figure 1.

If you want to know the coordinates of the lower left corner. Type the ID command into the command prompt as shown in the Figure 2.