Sketch Up model, dining table, steel legs, size 70 x 70 cm. click link
Digital images, whether taken with a camera or download, you can check the image size (Image Size) width x length in pixels size by command Image / Image Size …shortcut key (Alt+Ctrl+I) as shown in FIGURE1.
From the image size (Pixels Dimension) 800 x 446 pixels, compared to the size when printed (Document Size) 28.22 x 15.73 cm. Resolution (Resolution) 72 pixels / inch (the higher the resolution, the larger the file size will be).
If you want to resize the Pixels Dimension, enter the desired number in the width (width) or height (height) box.
Adjusting Image Size to suit use and reduce the file size another way. Because sometimes we don’t need large and high-resolution images, such as images to be sent via email, for example.
Texture Mapping Technics
After choosing to use the Paint bucket to select the material (Material) that will be added to the workpiece. Many times, it is found that the selected material does not meet the requirements, such as the position or size that needs to be adjusted to the correct proportion.
Sketch Up has a feature to help manage material texture in terms of adjusting the position or size that needs to be adjusted to the correct proportion with the following steps.
To understand the process, I created a backdrop.
Then 1 use the Paint bucket command as shown in FIGURE 2.
2 Choose a material in the group Bricks, Cladding… named Brick Antique 01 as shown in the FIGURE 3 to put it on the surface of the created back drop as shown in the FIGURE 4.
Brick mapping images now appear larger. Compared to people, I want to adjust the size of the brick mapping, which can be done by following the steps below.
Brick mapping images now appear larger. Compared to people Which I want to adjust the size of the brick mapping, which can be done by following the steps in the FIGURE 5.
After selecting a command, Sketch Up will display four symbols (A,B,C,D) for adjusting the detail of the mapping image, as shown in the FIGURE 6.
A: Drag Pin to move texture. Click the pin and drag the mouse to reposition the texture.
B: Drag Pin to Scale/Shear texture Click on the pin and drag the mouse to adjust the scale or shear texture.
C: Drag Pin to distort texture. Click the pin and drag the mouse to distort the texture.
D: Drag Pin to Scale/Rotate texture. Click the pin and drag the mouse to scale or rotate the texture.
This time, I want to resize and rotate the texture to an angle of 45 degrees, so select D, drag the mouse and the texture size is reduced in real time as in the FIGURE 7.
Then twist the mouse to rotate the texture to an angle of 45 degrees as shown. When finished, click the right mouse button and select the done command.
From all steps, we can get the job with the desired texture. By adjusting from the original to make the work more detailed, try this method and try different topics to see how each one works out.
This weekend There is a fun job for you to practice your skills.
It is a shop front model to present the work. Design related to a shop. This one can be chosen as you like. This example is a fried chicken shop in front of the corridor outside the building.
To start with, we need to create a storefront model first by using Line or Rectangle commands. Really long and tall. For this store, width x=10 meters (10000 mm.), height y=3 meters (3000 mm.), built on all sides, there will be a total of 4 sides.
You will get a wall panel in front of the shop with a white face as in the FIGURE 3. Then select the tool named Materials. If you can’t find it, use Help.
Materials are provided as a set. Divide folders by material type. Select a group folder. Brick, Cladding and Siding (FIGURE 4) to work the next step.
Then enter the choice of materials in this group. Now choose any material. Then go to select Tab: Edit as shown in the FIGURE 5.
Enter Edit mode, there will be a window as shown in FIGURE 6. Then select the Create Materials tool on the right as the arrow points.
Then new materials can be created.
By follow these steps.
1.Name the new crafting material.
2. Go to the Texture section, select Use texture image.
3. Click the folder image. to open, choose a storefront image that has been prepared.
**Shop photos are image files such as jpeg, png. Try to choose photos that have similar proportions to the model. For ease of positioning.
Then put the material into the created model with the Paint Bucket command (see steps for using the Paint Bucket). Result as shown in FIGURE 8.
It was found that the image that was uploaded to the size does not match the model size. Therefore, it is repeated in a table. Can be fixed by going to the option size width x length in the texture by resizing it to be equal to 10000 x 3000, the result is shown in FIGURE 9.
The work has already come out. Let’s practice making storefronts with this technique by yourself again.